How can I have a shield and a way of attacking at distance at the same time? The 2019 Stack Overflow Developer Survey Results Are InDoes the Thrown property mean I can attack with my DEX?Is it possible to build a custom weapon, and if so, how will my character be able to use it?Can the Ghost Touch weapon property allow an attacker to perform incorporeal touch attacks?The DM allowed me to wield two shields, how can I get the most AC and HP, as a Bear Barbarian?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Cheapest way to cast spells with sword and (heavy) shield?Is this homebrew “Throwing Weapons Master” feat balanced?Can Hexblade warlocks use a staff and shield?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Does an unattuned Frost Brand weapon still glow in freezing temperatures?Does a druid starting with a bow start with no arrows?Is it possible to build a custom weapon, and if so, how will my character be able to use it?

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How can I have a shield and a way of attacking at distance at the same time?



The 2019 Stack Overflow Developer Survey Results Are InDoes the Thrown property mean I can attack with my DEX?Is it possible to build a custom weapon, and if so, how will my character be able to use it?Can the Ghost Touch weapon property allow an attacker to perform incorporeal touch attacks?The DM allowed me to wield two shields, how can I get the most AC and HP, as a Bear Barbarian?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Cheapest way to cast spells with sword and (heavy) shield?Is this homebrew “Throwing Weapons Master” feat balanced?Can Hexblade warlocks use a staff and shield?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Does an unattuned Frost Brand weapon still glow in freezing temperatures?Does a druid starting with a bow start with no arrows?Is it possible to build a custom weapon, and if so, how will my character be able to use it?



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9












$begingroup$


Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).



My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.



I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.



If it can help, my character is a Rogue (Scout)/Ranger.










share|improve this question









New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$







  • 1




    $begingroup$
    How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
    $endgroup$
    – linksassin
    11 hours ago










  • $begingroup$
    My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    What are your race and rogue/ranger levels?
    $endgroup$
    – Alk
    9 hours ago










  • $begingroup$
    For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
    $endgroup$
    – Eradash
    9 hours ago










  • $begingroup$
    @Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
    $endgroup$
    – linksassin
    9 hours ago

















9












$begingroup$


Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).



My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.



I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.



If it can help, my character is a Rogue (Scout)/Ranger.










share|improve this question









New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
    $endgroup$
    – linksassin
    11 hours ago










  • $begingroup$
    My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    What are your race and rogue/ranger levels?
    $endgroup$
    – Alk
    9 hours ago










  • $begingroup$
    For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
    $endgroup$
    – Eradash
    9 hours ago










  • $begingroup$
    @Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
    $endgroup$
    – linksassin
    9 hours ago













9












9








9


1



$begingroup$


Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).



My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.



I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.



If it can help, my character is a Rogue (Scout)/Ranger.










share|improve this question









New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).



My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.



I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.



If it can help, my character is a Rogue (Scout)/Ranger.







dnd-5e weapons ranged-attack shield






share|improve this question









New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago







Eradash













New contributor




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asked 11 hours ago









EradashEradash

655




655




New contributor




Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Eradash is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
    $endgroup$
    – linksassin
    11 hours ago










  • $begingroup$
    My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    What are your race and rogue/ranger levels?
    $endgroup$
    – Alk
    9 hours ago










  • $begingroup$
    For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
    $endgroup$
    – Eradash
    9 hours ago










  • $begingroup$
    @Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
    $endgroup$
    – linksassin
    9 hours ago












  • 1




    $begingroup$
    How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
    $endgroup$
    – linksassin
    11 hours ago










  • $begingroup$
    My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    What are your race and rogue/ranger levels?
    $endgroup$
    – Alk
    9 hours ago










  • $begingroup$
    For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
    $endgroup$
    – Eradash
    9 hours ago










  • $begingroup$
    @Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
    $endgroup$
    – linksassin
    9 hours ago







1




1




$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
11 hours ago




$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
11 hours ago












$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
11 hours ago




$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
11 hours ago












$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
9 hours ago




$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
9 hours ago












$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
9 hours ago




$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
9 hours ago












$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
9 hours ago




$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
9 hours ago










4 Answers
4






active

oldest

votes


















13












$begingroup$

Use thrown finesse weapons and the Sharpshooter feat



Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.



As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.



The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.



Alternative: Grab the Dual Wielder feat



The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.






share|improve this answer











$endgroup$












  • $begingroup$
    Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
    $endgroup$
    – Matthieu M.
    5 hours ago


















6












$begingroup$

The quick answer; spells.



Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.



More in line answer; thrown weapons.



There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.



However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"




Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
    $endgroup$
    – divibisan
    11 hours ago










  • $begingroup$
    It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
    $endgroup$
    – V2Blast
    11 hours ago










  • $begingroup$
    30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
    $endgroup$
    – Eradash
    11 hours ago










  • $begingroup$
    It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
    $endgroup$
    – Joel Harmon
    9 hours ago


















1












$begingroup$

From the comments, I see you are not yet proficient with shields, so in the meantime:



  • The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.


  • Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.


With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.






share|improve this answer











$endgroup$




















    0












    $begingroup$

    The sling is a powerful weapon in real life, but in D&D it only does 1d4. I think sling and shield is neat, but it might be underpowered.





    share









    $endgroup$













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      4 Answers
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      active

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      4 Answers
      4






      active

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      active

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      active

      oldest

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      13












      $begingroup$

      Use thrown finesse weapons and the Sharpshooter feat



      Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.



      As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.



      The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.



      Alternative: Grab the Dual Wielder feat



      The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
        $endgroup$
        – Matthieu M.
        5 hours ago















      13












      $begingroup$

      Use thrown finesse weapons and the Sharpshooter feat



      Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.



      As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.



      The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.



      Alternative: Grab the Dual Wielder feat



      The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
        $endgroup$
        – Matthieu M.
        5 hours ago













      13












      13








      13





      $begingroup$

      Use thrown finesse weapons and the Sharpshooter feat



      Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.



      As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.



      The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.



      Alternative: Grab the Dual Wielder feat



      The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.






      share|improve this answer











      $endgroup$



      Use thrown finesse weapons and the Sharpshooter feat



      Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.



      As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.



      The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.



      Alternative: Grab the Dual Wielder feat



      The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 10 hours ago









      V2Blast

      26.7k591162




      26.7k591162










      answered 11 hours ago









      linksassinlinksassin

      10.3k13476




      10.3k13476











      • $begingroup$
        Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
        $endgroup$
        – Matthieu M.
        5 hours ago
















      • $begingroup$
        Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
        $endgroup$
        – Matthieu M.
        5 hours ago















      $begingroup$
      Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
      $endgroup$
      – Matthieu M.
      5 hours ago




      $begingroup$
      Note: the -1 AC is in reference to a mundane shield (+2 AC), a magic shield can have a bonus from +1 to +3, and therefore shields in general range from +2 AC to +5 AC, while the Dual Wielder feat does not scale.
      $endgroup$
      – Matthieu M.
      5 hours ago













      6












      $begingroup$

      The quick answer; spells.



      Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.



      More in line answer; thrown weapons.



      There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.



      However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"




      Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.






      share|improve this answer











      $endgroup$








      • 1




        $begingroup$
        The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
        $endgroup$
        – divibisan
        11 hours ago










      • $begingroup$
        It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
        $endgroup$
        – V2Blast
        11 hours ago










      • $begingroup$
        30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
        $endgroup$
        – Joel Harmon
        9 hours ago















      6












      $begingroup$

      The quick answer; spells.



      Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.



      More in line answer; thrown weapons.



      There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.



      However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"




      Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.






      share|improve this answer











      $endgroup$








      • 1




        $begingroup$
        The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
        $endgroup$
        – divibisan
        11 hours ago










      • $begingroup$
        It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
        $endgroup$
        – V2Blast
        11 hours ago










      • $begingroup$
        30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
        $endgroup$
        – Joel Harmon
        9 hours ago













      6












      6








      6





      $begingroup$

      The quick answer; spells.



      Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.



      More in line answer; thrown weapons.



      There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.



      However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"




      Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.






      share|improve this answer











      $endgroup$



      The quick answer; spells.



      Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.



      More in line answer; thrown weapons.



      There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.



      However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"




      Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 11 hours ago









      Rubiksmoose

      61.3k10294451




      61.3k10294451










      answered 11 hours ago









      MivaScottMivaScott

      6,97911547




      6,97911547







      • 1




        $begingroup$
        The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
        $endgroup$
        – divibisan
        11 hours ago










      • $begingroup$
        It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
        $endgroup$
        – V2Blast
        11 hours ago










      • $begingroup$
        30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
        $endgroup$
        – Joel Harmon
        9 hours ago












      • 1




        $begingroup$
        The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
        $endgroup$
        – divibisan
        11 hours ago










      • $begingroup$
        It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
        $endgroup$
        – V2Blast
        11 hours ago










      • $begingroup$
        30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
        $endgroup$
        – Eradash
        11 hours ago










      • $begingroup$
        It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
        $endgroup$
        – Joel Harmon
        9 hours ago







      1




      1




      $begingroup$
      The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
      $endgroup$
      – divibisan
      11 hours ago




      $begingroup$
      The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
      $endgroup$
      – divibisan
      11 hours ago












      $begingroup$
      It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
      $endgroup$
      – V2Blast
      11 hours ago




      $begingroup$
      It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
      $endgroup$
      – V2Blast
      11 hours ago












      $begingroup$
      30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
      $endgroup$
      – Eradash
      11 hours ago




      $begingroup$
      30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
      $endgroup$
      – Eradash
      11 hours ago












      $begingroup$
      I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
      $endgroup$
      – Eradash
      11 hours ago




      $begingroup$
      I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
      $endgroup$
      – Eradash
      11 hours ago












      $begingroup$
      It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
      $endgroup$
      – Joel Harmon
      9 hours ago




      $begingroup$
      It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
      $endgroup$
      – Joel Harmon
      9 hours ago











      1












      $begingroup$

      From the comments, I see you are not yet proficient with shields, so in the meantime:



      • The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.


      • Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.


      With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.






      share|improve this answer











      $endgroup$

















        1












        $begingroup$

        From the comments, I see you are not yet proficient with shields, so in the meantime:



        • The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.


        • Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.


        With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.






        share|improve this answer











        $endgroup$















          1












          1








          1





          $begingroup$

          From the comments, I see you are not yet proficient with shields, so in the meantime:



          • The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.


          • Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.


          With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.






          share|improve this answer











          $endgroup$



          From the comments, I see you are not yet proficient with shields, so in the meantime:



          • The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.


          • Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.


          With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 9 hours ago









          V2Blast

          26.7k591162




          26.7k591162










          answered 9 hours ago









          AlkAlk

          27717




          27717





















              0












              $begingroup$

              The sling is a powerful weapon in real life, but in D&D it only does 1d4. I think sling and shield is neat, but it might be underpowered.





              share









              $endgroup$

















                0












                $begingroup$

                The sling is a powerful weapon in real life, but in D&D it only does 1d4. I think sling and shield is neat, but it might be underpowered.





                share









                $endgroup$















                  0












                  0








                  0





                  $begingroup$

                  The sling is a powerful weapon in real life, but in D&D it only does 1d4. I think sling and shield is neat, but it might be underpowered.





                  share









                  $endgroup$



                  The sling is a powerful weapon in real life, but in D&D it only does 1d4. I think sling and shield is neat, but it might be underpowered.






                  share











                  share


                  share










                  answered 30 secs ago









                  LongLong

                  636




                  636




















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